nightdriving
Genre: Surreal Night Driving Experience
Platform: PC
Development Engine: Unity
I worked as a designer and 3d artist on Nightdriving at the 2014 Global Game Jam of Vancouver. It was a really fun experience and at the end of the 48 hours of developing we were pretty happy with final result. Trying to follow the theme of the jam, "We don't see things as they are, we see them as we are", we wanted to create a surreal experience that would allow the player to influence the game world. My main reference for the art style and mood of the game was De Chirico's paintings.
Platform: PC
Development Engine: Unity
I worked as a designer and 3d artist on Nightdriving at the 2014 Global Game Jam of Vancouver. It was a really fun experience and at the end of the 48 hours of developing we were pretty happy with final result. Trying to follow the theme of the jam, "We don't see things as they are, we see them as we are", we wanted to create a surreal experience that would allow the player to influence the game world. My main reference for the art style and mood of the game was De Chirico's paintings.